Uses This

A collection of nerdy interviews asking people from all walks of life what they use to get the job done.

A picture of Adam Saltsman

Adam Saltsman

Game designer (Canabalt)

Posted in designer, game, mac

Who are you, and what do you do?

My name is Adam Saltsman, and I'm a game designer. My "day job" involves self-publishing games for the iPhone with my business partner Eric Johnson. So far we've made two games: wurdle and Canabalt. In my free time I make weird flash games and maintain a free flash game framework called flixel.

What hardware do you use?

I do all of my development exclusively on my 13" aluminum macbook. It is my favorite anything ever. In the studio we have a 26" LaCie monitor and a widescreen Intuos 4 Wacom tablet, that my wife and I share for doing photo re-touching and original artwork. I run Time Machine on both our macbooks over the wireless N network using an Apple Airport Extreme and a 2GB RAID WD MyBook.

And what software?

I make iPhone games in XCode and flash games in Eclipse, using the Flex Builder plugin. For art I use Photoshop CS4 and Cosmigo Pro Motion. For sound work I use CFXR (the mac port of drpetter's amazing tool SFXR) to generate 8-bit sounds, and I use Audacity for layering, misc engineering and recording original foley.

What would be your dream setup?

My dream setup involves a few different things. First, a studio with almost total control over light, heat and sound. So lots of windows but with good blinds or curtains, thermostat, and good sound system. Having that much control over my development environment would be amazing.

Second, a really good desk. Right now I use a $40 folding walmart banquet table, which is all jiggly and clumsy. Something more solid, much larger, but still airy (I don't like drawers) would be rad.

Third, some custom software: Cosmigo Pro Motion is a really cool package for doing pixel art, but it has a lot of legacy features that I don't use, and it is Windows-only. I've started building my own slimmed-down replacement for it in Flash, but I haven't had time to finish it. Getting that built and debugged will be a big deal I think. I am utterly satisfied with all of our hardware, though the LaCie's single support makes it annoyingly wiggly on our crappy table-desk.

Finally, if we're doing a dream sequence anyways, a second monitor + wacom so that the wife and I can both work on art at the same time would be nice!